Digital Recordings

Clinical Virtual Reality (VR): New Technologies for Treating Autism Spectrum Disorder, ADHD, Cerebral Palsy, and Sensorimotor Impairments



Virtual Reality (VR) has now emerged as an efficacious tool in many areas of assessment, treatment, and rehabilitation in children and adults!

Join Albert “Skip” Rizzo as he walks you through how VR technology creates controllable, multisensory, interactive 3D stimulus environments while offering clinical assessment and intervention options that are not possible using traditional methods. This session provides exemplars of how VR can be used across a range of childhood health conditions including Autism Spectrum Disorder, ADHD, Cerebral Palsy, sensorimotor impairments, and more! The capacity of VR to create emotionally evocative and cognitively engaging embodied experiences makes knowledge of its use in clinical care essential for 21st Century clinicians!


Details

Product Details
Average Rating:
   5
Speakers:
Albert "Skip" Rizzo Rizzo, PhD
Duration:
1 Hour 22 Minutes
Copyright:
Mar 08, 2021
Product Code:
POS064810
Media Type:
Digital Recordings - Also available: DVD

CPD


CPD

This online program is worth 1.5 hours CPD.



Handouts

Speakers

Albert "Skip" Rizzo Rizzo, PhD's Profile

Albert "Skip" Rizzo Rizzo, PhD Related seminars and products


Albert “Skip” Rizzo, PhD, is a clinical psychologist and Director of Medical Virtual Reality at the University of Southern California Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and at the USC Davis School of Gerontology. Over the last 25 years, Skip has conducted research on the design, development and evaluation of Virtual Reality systems targeting the areas of clinical assessment, treatment and rehabilitation across the domains of psychological, cognitive and motor functioning in both healthy and clinical populations. This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer’s disease, stroke and other clinical conditions. Some of his recent work has involved the creation of artificially intelligent virtual human (VH) patients that novice clinicians can use to practice skills required for challenging diagnostic interviews and for creating online virtual human healthcare guides, and clinical interviewers with automated sensing of facial, gestural, and vocal behaviors useful for inferring the state of the user interacting with these virtual human entities. In spite of the diversity of these clinical R&D areas, the common thread that drives all of his work with digital technologies involves the study of how interactive and immersive Virtual Reality simulations can be usefully applied to address human healthcare needs beyond what is possible with traditional 20th Century tools and methods. To view some videos of this work, please visit this YouTube channel: https://www.youtube.com/user/AlbertSkipRizzo


Speaker Disclosures:

Financial: Albert Rizzo is the director of Medical Virtual Reality at the University of Southern California. He is an author and receives royalties. Dr. Rizzo receives a speaking honorarium from PESI, Inc.
Non-financial: Albert Rizzo is a member of the American Psychological Association; International Neuropsychological Society; and Association for Behavior and Cognitive Therapy.


Additional Info

Program Information

Access for Self-Study (Non-Interactive)

Access never expires for this product.


Objectives

  1. Defend the rationale for the use of VR in the assessment and training of cognitive, motor and psychological health conditions in children including those with autism, ADHD, Cerebral Palsy, and sensorimotor impairments. 
  2. Argue how recent advances in the creation of virtual humans can be used in clinical applications for training healthcare providers and for various patient-facing applications like social skill training. 
  3. Support the rationale for the use of VR in the assessment and rehabilitation of a wide range of clinical disorders including, Phobias, PTSD, Alzheimer's, Stroke, and addictions. 
  4. Choose technology applications for clinical use with children, not simply by knowing of specific applications, but by understanding what features and potential added value they may provide.

Outline

Introduction to Virtual Reality (VR) 

  • Definitions and Rationales 
  • Immersion and Interactivity 
  • Theoretical/practical rationale for clinical VR 

New Tools for Clinical Treatment, Training, and Research – Cases Examples 

  • VR in the assessment and treatment of cognitive, motor and psychological function  
    • Autism, ADHD, Cerebral Palsy, and sensorimotor impairments
  • VR Exposure Therapy for Anxiety Disorders, PTSD  
  • VR distraction approaches for pain management and discomfort reduction 
  • VR motor and cognitive function assessment and rehabilitation 
  • Intelligent virtual humans for role-play training for social skills and building relationships 
  • Limitations of the research and potential risks 

The Future of Clinical Virtual Reality Across the Lifespan! 

  • Technology 
  • Costs 
  • Marketplace 
  • Growing Clinical and Scientific Community 

Target Audience

  • Licensed Clinical/Mental Health Counselors 
  • Social Workers 
  • Psychologists 
  • Speech-Language Pathologists 
  • Occupational Therapists 
  • Occupational Therapy Assistants 
  • Physical Therapists 
  • Physical Therapists Assistants 
  • Teachers/School-Based Personnel 
  • School Administrators 

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